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dc.contributor.authorBittner, Jiří
dc.contributor.authorHapala, Michal
dc.contributor.authorHavran, Vlastimil
dc.date.accessioned2013-06-02T17:06:04Z
dc.date.available2013-06-02T17:06:04Z
dc.date.issued2013-02
dc.identifier.citationJiri Bittner, Michal Hapala, Vlastimil Havran. Fast Insertion-Based Optimization of Bounding Volume Hierarchies. Computer Graphics Forum, Volume 32, Issue 1, pages 85-100, February 2013.cze
dc.identifier.urihttp://hdl.handle.net/10467/15603
dc.description.abstractWe present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. In each step the algorithm updates a fraction of the hierarchy nodes in order to minimize the overall hierarchy cost. The updates are realized by simple operations on the tree nodes: removal, search, and insertion. Our method can quickly reduce the cost of the hierarchy constructed by the traditional techniques such as the surface area heuristic. We evaluate the properties of the proposed method on fourteen test scenes of different complexity including individual objects and architectural scenes. The results show that our method can improve a BVH initially constructed with the surface area heuristic by up to 27% and a BVH constructed with the spatial median split by up to 88%.eng
dc.language.isoengcze
dc.publisherEurographics Association, Wiley-Blackwellcze
dc.titleFast Insertion-Based Optimization of Bounding Volume Hierarchiescze
dc.typečlánek z elektronického periodikacze
dc.identifier.doi10.1111/cgf.12000


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Zobrazit minimální záznam