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dc.contributor.authorDatcu, Dragoș
dc.contributor.authorRothkrantz, Leon
dc.date.accessioned2023-01-18T14:54:15Z
dc.date.available2023-01-18T14:54:15Z
dc.date.issued2017
dc.identifier.citationActa Polytechnica. 2017, vol. 12, no. 0, p. 13-23.
dc.identifier.issn1210-2709 (print)
dc.identifier.issn1805-2363 (online)
dc.identifier.urihttp://hdl.handle.net/10467/105946
dc.description.abstractCar simulators are essential for training and for analyzing the behavior, the responses and the performance of the driver. Augmented Reality (AR) is the technology that enables virtual images to be overlaid on views of the real world. Affective Computing (AC) is the technology that helps reading emotions by means of computer systems, by analyzing body gestures, facial expressions, speech and physiological signals. The key aspect of the research relies on investigating novel interfaces that help building situational awareness and emotional awareness, to enable affect-driven remote collaboration in AR for car driving simulators. The problem addressed relates to the question about how to build situational awareness (using AR technology) and emotional awareness (by AC technology), and how to integrate these two distinct technologies [4], into a unique affective framework for training, in a car driving simulator.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherČeské vysoké učení technické v Prazecs
dc.publisherCzech Technical University in Pragueen
dc.relation.ispartofseriesActa Polytechnica
dc.relation.urihttps://ojs.cvut.cz/ojs/index.php/APP/article/view/4007
dc.rightsCreative Commons Attribution 4.0 International Licenseen
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleAFFECTIVE COMPUTING AND AUGMENTED REALITY FOR CAR DRIVING SIMULATORS
dc.typearticleen
dc.date.updated2023-01-18T14:54:15Z
dc.identifier.doi10.14311/APP.2017.12.0013
dc.rights.accessopenAccess
dc.type.statusPeer-reviewed
dc.type.versionpublishedVersion


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Creative Commons Attribution 4.0 International License
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