Architektury a optimalizace pro kompresní algoritmy k dosažení nízkého zpoždění realizované v (programovatelných) technických prostředcích
Low-Latency Optimizations and Architectures for Compression Algorithms implemented in (Programmable) Hardware
Typ dokumentu
disertační prácedoctoral thesis
Autor
Matěj Bartík
Vedoucí práce
Ubik Sven
Oponent práce
Kořenek Jan
Studijní obor
InformatikaStudijní program
InformatikaInstituce přidělující hodnost
katedra číslicového návrhuPráva
A university thesis is a work protected by the Copyright Act. Extracts, copies and transcripts of the thesis are allowed for personal use only and at one?s own expense. The use of thesis should be in compliance with the Copyright Act http://www.mkcr.cz/assets/autorske-pravo/01-3982006.pdf and the citation ethics http://knihovny.cvut.cz/vychova/vskp.htmlVysokoškolská závěrečná práce je dílo chráněné autorským zákonem. Je možné pořizovat z něj na své náklady a pro svoji osobní potřebu výpisy, opisy a rozmnoženiny. Jeho využití musí být v souladu s autorským zákonem http://www.mkcr.cz/assets/autorske-pravo/01-3982006.pdf a citační etikou http://knihovny.cvut.cz/vychova/vskp.html
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This dissertation thesis focuses on researching which compression algorithms are suitable for a very specic use case of real-time multimedia transmission systems such as CES-NET's MVTP, providing excellent image quality and low-latency operation at the same time. However, the MVTP's throughput requirements exceeding the capabilities of used communication interfaces slightly in certain situations. Because no hardware implement-ations of universal lossless compression algorithms met the MVTP's requirements, some new hardware-based optimizations and architectures had to be discovered. Some of these optimizations were inspired by software implementations of so-called \fast" lossless com-pression algorithms, which trade a worse compression ratio for a better compression speed. This dissertation thesis focuses on researching which compression algorithms are suitable for a very specic use case of real-time multimedia transmission systems such as CESNET's MVTP, providing excellent image quality and low-latency operation at the same time. However, the MVTP's throughput requirements exceeding the capabilities of used communication interfaces slightly in certain situations. Because no hardware implementations of universal lossless compression algorithms met the MVTP's requirements, some new hardware-based optimizations and architectures had to be discovered. Some of these optimizations were inspired by software implementations of so-called \fast" lossless compression algorithms, which trade a worse compression ratio for a better compression speed.