Simulating artificial inteligence in games

dc.contributor.advisor Bittner, Jiří
dc.contributor.author Gargula, Matěj
dc.contributor.referee Sedláček, David
dc.date.accessioned 2023-06-07T22:51:56Z
dc.date.available 2023-06-07T22:51:56Z
dc.date.issued 2023-06-07
dc.description.abstract Téměř každá dnešní hra obsahuje nějaký druh simulace umělé inteligence. Jednou z nejpoužívanějších je simulace umělé inteligence nehráčských postav. Tyto simulace jsou o vytváření algoritmů, díky nimž mohou tyto postavy působit jako lidé nebo jako zvířata. Můj projekt se zaměřuje na zmapování možných způsobů používaných k simulaci rozhodovacího procesu nehráčských postav a na implementaci jedné z těchto technik k vytvoření systému rozhodování umělé inteligence v enginu Unity. cs
dc.description.abstract Almost every game today contains some sort of artificial intelligence simulation. One of the most popular is the simulation of artificial intelligence for non-player characters. These simulations are about creating algorithms that can make the characters appear human-like or animal-like. My project is focused on researching the possible techniques used to simulate the decision-making process of the non-player characters and implementing one of these techniques to create an artificial intelligence decision-making system in the Unity engine. en
dc.identifier KOS-1089127956005
dc.identifier.uri http://hdl.handle.net/10467/108624
dc.publisher České vysoké učení technické v Praze cs
dc.publisher Czech Technical University in Prague en
dc.rights A university thesis is a work protected by the Copyright Act of the Czech Republic. Extracts, copies and transcripts of the thesis are allowed for personal use only and at one`s own expense. The use of thesis should be in compliance with the Copyright Act. en
dc.rights Vysokoškolská závěrečná práce je dílo chráněné autorským zákonem. Je možné pořizovat z něj na své náklady a pro svoji osobní potřebu výpisy, opisy a rozmnoženiny. Jeho využití musí být v souladu s autorským zákonem v platném znění. cs
dc.subject NPC cs
dc.subject AI simulace cs
dc.subject stromy chování cs
dc.subject AI rozhodovací procesy cs
dc.subject video hry cs
dc.subject Unity cs
dc.subject NPC en
dc.subject AI simulation en
dc.subject behavior trees en
dc.subject AI decision-making en
dc.subject video games en
dc.subject Unity en
dc.title Simulace herní umělé inteligence cs
dc.title Simulating artificial inteligence in games en
dc.type bakalářská práce cs
dc.type bachelor thesis en
dspace.entity.type Publication
relation.isAdvisorOfPublication 673505db-482d-4435-bdec-51b2f6ad50a7
relation.isAdvisorOfPublication.latestForDiscovery 673505db-482d-4435-bdec-51b2f6ad50a7
relation.isAuthorOfPublication 0b2e5398-f692-455c-a961-f05d8a6f0fff
relation.isAuthorOfPublication.latestForDiscovery 0b2e5398-f692-455c-a961-f05d8a6f0fff
relation.isRefereeOfPublication 8ac5a9ed-6219-4db7-89b1-78fe0cf464bb
relation.isRefereeOfPublication.latestForDiscovery 8ac5a9ed-6219-4db7-89b1-78fe0cf464bb
theses.degree.discipline Počítačové hry a grafika cs
theses.degree.grantor katedra počítačové grafiky a interakce cs
theses.degree.programme Otevřená informatika cs

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