Library and Reading Books in VR
Knihovna a čtení knih ve VR
Authors
Supervisors
Reviewers
Editors
Other contributors
Journal Title
Journal ISSN
Volume Title
Publisher
České vysoké učení technické v Praze
Czech Technical University in Prague
Czech Technical University in Prague
Date
Files
Abstract
Tento projekt se zabývá analýzou a vývojem aplikace v Unity pro čtení knih ve virtuální realitě. Cílem projektu je vytvořit aplikaci, která bude mít všechny funkce elektronické knihy a zároveň přinese nové funkce, které jsou specifické pro virtuální realitu a nejsou možné pro běžné typy knih. Tento dokument popisuje teoretickou část vývoje VR aplikace i implementaci hlavních funkcí. Popisuje také výsledky testování hotové VR aplikace a další směry jejího vývoje.
This project is focused on the analysis and development of an application in Unity for reading books in virtual reality. The aim of the project is to create an application that will have all the functions of an e-book and also bring new features that are inherent to virtual reality and impossible for regular types of books. This document describes the theoretical part of the VR application development and also describes the implementation of the main functions. It also describes the results of testing the completed VR application and further directions of its development.
This project is focused on the analysis and development of an application in Unity for reading books in virtual reality. The aim of the project is to create an application that will have all the functions of an e-book and also bring new features that are inherent to virtual reality and impossible for regular types of books. This document describes the theoretical part of the VR application development and also describes the implementation of the main functions. It also describes the results of testing the completed VR application and further directions of its development.