Comparison of Unity and Unreal Engine
Srovnání Unity a Unreal Enginu
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České vysoké učení technické v Praze
Czech Technical University in Prague
Czech Technical University in Prague
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Abstract
Současné herní engine jsou důležitými nástroji pro vývoj her. Na trhu je množství enginů a každý z nich vyniká v určitých vlastnostech. Abych srovnal výkon dvou z nich, vyvinul jsem jednoduchý benchmark za použití škálovatelné 3D reimplementace klasické hry Pac-Man. Benchmark je navržený tak, aby využil všechny důležité komponenty herního enginu, jako je hledání cest, fyzika, animace, scriptování a různé zobrazovací funkce. V této práci prezentuji výsledky benchmarku, který jsem implementoval a vyhodnotil v enginech Unity a Unreal na různých platformách.
Contemporary game engines are invaluable tools for game development. There are numerous engines available, each of which excels in certain features. To compare them I have developed a simple game engine benchmark using a scalable 3D reimplementation of the classical Pac-Man game. The benchmark is designed to employ all important game engine components such as path finding, physics, animation, scripting, and various rendering features. In this thesis I present results of this benchmark evaluated in the Unity game engine and Unreal Engine on different hardware platforms.
Contemporary game engines are invaluable tools for game development. There are numerous engines available, each of which excels in certain features. To compare them I have developed a simple game engine benchmark using a scalable 3D reimplementation of the classical Pac-Man game. The benchmark is designed to employ all important game engine components such as path finding, physics, animation, scripting, and various rendering features. In this thesis I present results of this benchmark evaluated in the Unity game engine and Unreal Engine on different hardware platforms.