// Copyright 2019 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef OPEN_SPIEL_ALGORITHMS_KRIEGSPIEL_MO_ISMCTS_H_
#define OPEN_SPIEL_ALGORITHMS_KRIEGSPIEL_MO_ISMCTS_H_

#include <memory>

#include "open_spiel/algorithms/kriegspiel/ismcts.h"
#include "open_spiel/algorithms/mcts.h"
#include "open_spiel/abseil-cpp/absl/container/flat_hash_map.h"
#include "open_spiel/algorithms/kriegspiel/infoset.h"

namespace open_spiel {
namespace algorithms {

class MOISMCTSBot : public MyISMCTSBot {
 public:
  MOISMCTSBot(int seed, int move_time,
              StatisticalSamplingInfoset *information_set,
              std::function<double(chess::ChessBoard, chess::Color)> evaluator,
              double uct_c,
              ISMCTSFinalPolicyType final_policy_type);

 protected:
  void RunSimulation(chess::ChessBoard board) override;

  int opp_root_node_idx = 0;
};


}  // namespace algorithms
}  // namespace open_spiel


#endif  // OPEN_SPIEL_ALGORITHMS_KRIEGSPIEL_MO_ISMCTS_H_
