// Copyright 2019 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include <random>

#include "open_spiel/algorithms/kriegspiel/evaluation.h"

namespace open_spiel {
namespace {

}  // namespace
}  // namespace open_spiel

int main(int argc, char** argv) {

  std::string player0 = argv[1];
  std::string player1 = argv[2];
  for (int i = 0; i < 25; ++i) {
    open_spiel::algorithms::Evaluate({player0, player1});
    open_spiel::algorithms::Evaluate({player1, player0});
  }
}
