// Copyright 2019 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef OPEN_SPIEL_ALGORITHMS_KRIEGSPIEL_STATS_COLLECTOR_H_
#define OPEN_SPIEL_ALGORITHMS_KRIEGSPIEL_STATS_COLLECTOR_H_

#include "open_spiel/spiel_bots.h"
#include "open_spiel/games/chess.h"

namespace open_spiel {
namespace algorithms {

constexpr int kStatsLength = 500;

using StatisticsTable = std::array<std::array<std::array<std::array<uint, chess::kMaxBoardSize>, chess::kMaxBoardSize>, kStatsLength>, 2>;

struct Stats {
  std::array<std::array<uint, kStatsLength>, 2> counts {};
  StatisticsTable king_counts {};
  StatisticsTable piece_counts {};
  StatisticsTable pawn_counts {};
  StatisticsTable rook_counts {};
  StatisticsTable knight_counts {};
  StatisticsTable bishop_counts {};
  StatisticsTable queen_counts {};
};

void ComputeStatistics();
Stats ReadStatistics();
void ReadResults();

}  // namespace algorithms
}  // namespace open_spiel


#endif  // OPEN_SPIEL_ALGORITHMS_KRIEGSPIEL_STATS_COLLECTOR_H_
