// Copyright 2019 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "open_spiel/spiel.h"
#include "open_spiel/tests/basic_tests.h"

namespace open_spiel {
namespace kriegspiel {
namespace {

namespace testing = open_spiel::testing;

void BasicKriegspielTests(int board_size) {
  GameParameters params;
  params["board_size"] = GameParameter(board_size);
  params["threefold_repetition"] = GameParameter(true);
  params["50_move_rule"] = GameParameter(true);

  testing::LoadGameTest("kriegspiel");
  testing::NoChanceOutcomesTest(*LoadGame("kriegspiel", params));
  testing::RandomSimTest(*LoadGame("kriegspiel", params), 20);
}

}  // namespace
}  // namespace kriegspiel
}  // namespace open_spiel

int main(int argc, char** argv) {
  open_spiel::kriegspiel::BasicKriegspielTests(/*board_size=*/4);
  open_spiel::kriegspiel::BasicKriegspielTests(/*board_size=*/8);
}
