Czech Technical University in Prague Faculty of Electrical Engineering Department of Computer Graphics and Interaction Summer Semester 2020/2021 Master Thesis Visual Simulation of Rain Author: Bc. Giang Chau Nguyenova (nguyegia@fel.cvut.cz) Supervisor: doc. Ing. Jiri Bittner, Ph.D. (bittner@fel.cvut.cz) The project of the thesis focuses on increasing visual diversity in traffic simulators by simulating multiple rain phenomena, which can be seen in the real world. Thorough research of existing methods should help to decide which rain effects can remarkably modify how outdoor scenes appear. The rainy weather in several racing games is then being analyzed and visually compared, which later forms a general idea of the rain simulation design. The work also describes how each rain phenomena is implemented in the Unity game engine with the use of an external plugin OctaneRender for ray-traced outputs. The full version of the project can be found on CTU's Google Drive: https://drive.google.com/drive/folders/11ptynC3iGzit-m1U0useyiERbWN6a3HC?usp=sharing The project consists of a written part, both in PDF and the source code of Latex (pdf, latex). Included are also source files of given projects created in Substance Designer and Unity (src). In addition, appendices such as rendered images and videos are attached in respective directories (img, vid). Questionnaire and other testing materials are added as well (usr). The structure of the directory is as follows: ./ ├─ DP_Nguyenova_Giang_Chau_2021.pdf ├─ README.txt ├─ src/ │ ├─ SDProjects.zip │ ├─ UnityProjects.zip ├─ usr/ │ ├─ TestMaterials/ │ ├─ Logs/ │ ├─ Scenario.txt ├─ img/ │ ├─ Cars/ │ ├─ Rain/ │ ├─ WetRoads/ ├─ vid/ ├─ latex/