/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

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All rights reserved.

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  following disclaimer.

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  derived from this software without specific prior
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/

/** @file  ImageExtractor.cpp
 *  @brief Implementation of the 'assimp extract' utility
 */

#include "Main.h"
#include <assimp/ParsingUtils.h>
#include <assimp/StringComparison.h>
#include <assimp/fast_atof.h>

static const char *AICMD_MSG_DUMP_HELP_E =
        "assimp extract <model> [<out>] [-t<n>] [-f<fmt>] [-ba] [-s] [common parameters]\n"
        "\t -ba   Writes BMP's with alpha channel\n"
        "\t -t<n> Zero-based index of the texture to be extracted \n"
        "\t -f<f> Specify the file format if <out> is omitted  \n"
        "\t[See the assimp_cmd docs for a full list of all common parameters]  \n"
        "\t -cfast    Fast post processing preset, runs just a few important steps \n"
        "\t -cdefault Default post processing: runs all recommended steps\n"
        "\t -cfull    Fires almost all post processing steps \n";

#define AI_EXTRACT_WRITE_BMP_ALPHA 0x1
#include <assimp/Compiler/pushpack1.h>

// -----------------------------------------------------------------------------------
// Data structure for the first header of a BMP
struct BITMAPFILEHEADER {
    uint16_t bfType;
    uint32_t bfSize;
    uint16_t bfReserved1;
    uint16_t bfReserved2;
    uint32_t bfOffBits;
} PACK_STRUCT;

// -----------------------------------------------------------------------------------
// Data structure for the second header of a BMP
struct BITMAPINFOHEADER {
    int32_t biSize;
    int32_t biWidth;
    int32_t biHeight;
    int16_t biPlanes;
    int16_t biBitCount;
    uint32_t biCompression;
    int32_t biSizeImage;
    int32_t biXPelsPerMeter;
    int32_t biYPelsPerMeter;
    int32_t biClrUsed;
    int32_t biClrImportant;

    // pixel data follows header
} PACK_STRUCT;

// -----------------------------------------------------------------------------------
// Data structure for the header of a TGA
struct TGA_HEADER {
    uint8_t identsize; // size of ID field that follows 18 byte header (0 usually)
    uint8_t colourmaptype; // type of colour map 0=none, 1=has palette
    uint8_t imagetype; // type of image 0=none,1=indexed,2=rgb,3=gray,+8=rle packed

    uint16_t colourmapstart; // first colour map entry in palette
    uint16_t colourmaplength; // number of colors in palette
    uint8_t colourmapbits; // number of bits per palette entry 15,16,24,32

    uint16_t xstart; // image x origin
    uint16_t ystart; // image y origin
    uint16_t width; // image width in pixels
    uint16_t height; // image height in pixels
    uint8_t bits; // image bits per pixel 8,16,24,32
    uint8_t descriptor; // image descriptor bits (vh flip bits)

    // pixel data follows header
} PACK_STRUCT;

#include <assimp/Compiler/poppack1.h>

// -----------------------------------------------------------------------------------
// Save a texture as bitmap
int SaveAsBMP(FILE *file, const aiTexel *data, unsigned int width, unsigned int height, bool SaveAlpha = false) {
    if (!file || !data) {
        return 1;
    }

    const unsigned int numc = (SaveAlpha ? 4 : 3);
    unsigned char *buffer = new unsigned char[width * height * numc];

    for (unsigned int y = 0; y < height; ++y) {
        for (unsigned int x = 0; x < width; ++x) {

            unsigned char *s = &buffer[(y * width + x) * numc];
            const aiTexel *t = &data[y * width + x];
            s[0] = t->b;
            s[1] = t->g;
            s[2] = t->r;
            if (4 == numc)
                s[3] = t->a;
        }
    }

    BITMAPFILEHEADER header;
    header.bfType = 'B' | (int('M') << 8u);
    header.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
    header.bfSize = header.bfOffBits + width * height * numc;
    header.bfReserved1 = header.bfReserved2 = 0;

    fwrite(&header, sizeof(BITMAPFILEHEADER), 1, file);

    BITMAPINFOHEADER info;
    info.biSize = 40;
    info.biWidth = width;
    info.biHeight = height;
    info.biPlanes = 1;
    info.biBitCount = (int16_t)numc << 3;
    info.biCompression = 0;
    info.biSizeImage = width * height * numc;
    info.biXPelsPerMeter = 1; // dummy
    info.biYPelsPerMeter = 1; // dummy
    info.biClrUsed = 0;
    info.biClrImportant = 0;

    fwrite(&info, sizeof(BITMAPINFOHEADER), 1, file);

    unsigned char *temp = buffer + info.biSizeImage;
    const unsigned int row = width * numc;

    for (int y = 0; temp -= row, y < info.biHeight; ++y) {
        fwrite(temp, row, 1, file);
    }

    // delete the buffer
    delete[] buffer;
    return 0;
}

// -----------------------------------------------------------------------------------
// Save a texture as tga
int SaveAsTGA(FILE *file, const aiTexel *data, unsigned int width, unsigned int height) {
    if (!file || !data) {
        return 1;
    }

    TGA_HEADER head;
    memset(&head, 0, sizeof(head));
    head.bits = 32;
    head.height = (uint16_t)height;
    head.width = (uint16_t)width;
    head.descriptor |= (1u << 5);

    head.imagetype = 2; // actually it's RGBA
    fwrite(&head, sizeof(TGA_HEADER), 1, file);

    for (unsigned int y = 0; y < height; ++y) {
        for (unsigned int x = 0; x < width; ++x) {
            fwrite(data + y * width + x, 4, 1, file);
        }
    }

    return 0;
}

// -----------------------------------------------------------------------------------
// Do the texture import for a given aiTexture
int DoExport(const aiTexture *tx, FILE *p, const std::string &extension, unsigned int flags) {
    // export the image to the appropriate decoder
    if (extension == "bmp") {
        SaveAsBMP(p, tx->pcData, tx->mWidth, tx->mHeight,
                (0 != (flags & AI_EXTRACT_WRITE_BMP_ALPHA)));
    } else if (extension == "tga") {
        SaveAsTGA(p, tx->pcData, tx->mWidth, tx->mHeight);
    } else {
        printf("assimp extract: No available texture encoder found for %s\n", extension.c_str());
        return AssimpCmdExtractError::NoAvailableTextureEncoderFound;
    }
    return AssimpCmdError::Success;
}

// -----------------------------------------------------------------------------------
// Implementation of the assimp extract utility
int Assimp_Extract(const char *const *params, unsigned int num) {
    const char *const invalid = "assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n";
    // assimp extract in out [options]
    if (num < 1) {
        printf(invalid);
        return AssimpCmdError::InvalidNumberOfArguments;
    }

    // --help
    if (!strcmp(params[0], "-h") || !strcmp(params[0], "--help") || !strcmp(params[0], "-?")) {
        printf("%s", AICMD_MSG_DUMP_HELP_E);
        return AssimpCmdError::Success;
    }

    std::string in = std::string(params[0]);
    std::string out = (num > 1 ? std::string(params[1]) : "-");

    // get import flags
    ImportData import;
    ProcessStandardArguments(import, params + 1, num - 1);

    bool nosuffix = false;
    unsigned int texIdx = 0xffffffff, flags = 0;

    // process other flags
    std::string extension = "bmp";
    for (unsigned int i = (out[0] == '-' ? 1 : 2); i < num; ++i) {
        if (!params[i]) {
            continue;
        }

        if (!strncmp(params[i], "-f", 2)) {
            extension = std::string(params[i] + 2);
        } else if (!strncmp(params[i], "--format=", 9)) {
            extension = std::string(params[i] + 9);
        } else if (!strcmp(params[i], "--nosuffix") || !strcmp(params[i], "-s")) {
            nosuffix = true;
        } else if (!strncmp(params[i], "--texture=", 10)) {
            texIdx = Assimp::strtoul10(params[i] + 10);
        } else if (!strncmp(params[i], "-t", 2)) {
            texIdx = Assimp::strtoul10(params[i] + 2);
        } else if (!strcmp(params[i], "-ba") || !strcmp(params[i], "--bmp-with-alpha")) {
            flags |= AI_EXTRACT_WRITE_BMP_ALPHA;
        }
#if 0
        else {
            printf("Unknown parameter: %s\n",params[i]);
            return 10;
        }
#endif
    }

    std::transform(extension.begin(), extension.end(), extension.begin(), Assimp::ToLower<char>);

    if (out[0] == '-') {
        // take file name from input file
        std::string::size_type s = in.find_last_of('.');
        if (s == std::string::npos)
            s = in.length();

        out = in.substr(0, s);
    }

    // take file extension from file name, if given
    std::string::size_type s = out.find_last_of('.');
    if (s != std::string::npos) {
        extension = out.substr(s + 1, in.length() - (s + 1));
        out = out.substr(0, s);
    }

    // import the main model
    const aiScene *scene = ImportModel(import, in);
    if (!scene) {
        printf("assimp extract: Unable to load input file %s\n", in.c_str());
        return AssimpCmdError::FailedToLoadInputFile;
    }

    // get the texture(s) to be exported
    if (texIdx != 0xffffffff) {

        // check whether the requested texture is existing
        if (texIdx >= scene->mNumTextures) {
            ::printf("assimp extract: Texture %i requested, but there are just %i textures\n",
                    texIdx, scene->mNumTextures);
            return AssimpCmdExtractError::TextureIndexIsOutOfRange;
        }
    } else {
        ::printf("assimp extract: Exporting %i textures\n", scene->mNumTextures);
    }

    // now write all output textures
    for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
        if (texIdx != 0xffffffff && texIdx != i) {
            continue;
        }

        const aiTexture *tex = scene->mTextures[i];
        std::string out_cpy = out, out_ext = extension;

        // append suffix if necessary - always if all textures are exported
        if (!nosuffix || (texIdx == 0xffffffff)) {
            out_cpy.append("_img");
            char tmp[10];
            Assimp::ASSIMP_itoa10(tmp, i);

            out_cpy.append(std::string(tmp));
        }

        // if the texture is a compressed one, we'll export
        // it to its native file format
        if (!tex->mHeight) {
            printf("assimp extract: Texture %i is compressed (%s). Writing native file format.\n",
                    i, tex->achFormatHint);

            // modify file extension
            out_ext = std::string(tex->achFormatHint);
        }
        out_cpy.append("." + out_ext);

        // open output file
        FILE *p = ::fopen(out_cpy.c_str(), "wb");
        if (!p) {
            printf("assimp extract: Unable to open output file %s\n", out_cpy.c_str());
            return AssimpCmdError::FailedToOpenOutputFile;
        }
        int m;

        if (!tex->mHeight) {
            m = (1 != fwrite(tex->pcData, tex->mWidth, 1, p)) ?
                        static_cast<int>(AssimpCmdError::Success) :
                        static_cast<int>(AssimpCmdExtractError::FailedToExportCompressedTexture);
        } else {
            m = DoExport(tex, p, extension, flags);
        }
        ::fclose(p);

        printf("assimp extract: Wrote texture %i to %s\n", i, out_cpy.c_str());
        if (texIdx != 0xffffffff) {
            return m;
        }
    }
    
    return AssimpCmdError::Success;
}
