#include "../HardcodedMeshes.h"
const int unitquadNAttribsPerVertex = 8;
const int unitquadNVertices = 4;
const int unitquadNTriangles = 2;
const float unitquadVertices[] = {
  1.0f,0.0f,0.0f,0.0f,-0.0f,-1.0f,1.0f,0.0f,
  0.0f,0.0f,0.0f,0.0f,-0.0f,-1.0f,0.0f,0.0f,
  0.0f,1.0f,0.0f,0.0f,-0.0f,-1.0f,0.0f,1.0f,
  1.0f,1.0f,0.0f,0.0f,-0.0f,-1.0f,1.0f,1.0f,
}; // end cubeVertices

const unsigned unitquadTriangles[] = {
  0, 1, 2,
  0, 2, 3
}; // end cubeTriangles

pgr::MeshData unitquadMesh = { unitquadNVertices,unitquadNTriangles,unitquadNAttribsPerVertex,unitquadVertices,unitquadTriangles };
