contentFiles {
	contentFile \data\content.cnt
}
scene {
	camera {
		position 0.982564 1.02199 3.16071
		lookAt 0 0 0
		up 0 1 0
		orbitCenter 0 0 0
		radians 1
	}
	desc {
Test Trackball



Buttons serve as preset values - looking along the axis. E.g., Z- = look along the Z- axis (as OpenGL) lookAt.}
		position 388 63
}
transformationSpace {
	position 3 188
	projectionPosition 166 -315
	projectionScale 1
	transformationForm {
		position 816 239
		inputsStorage 2 0 
		inputsMultiOut -1 
		object objects basics cube white
		transformations {
		}
	}
	transformations {
	}
	operators {
		OrbitRotate {
			position 301 71
			inputs  
			value 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
			default 0.686401 -0.725879 -0.0442002 0 0.0833304 0.0181282 0.996357 0 -0.722433 -0.687584 0.0729308 0 0 0 0 1
		}
	}
}
