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/** @file  BlenderModifier.cpp
 *  @brief Implementation of some blender modifiers (i.e subdivision, mirror).
 */

#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER

#include "BlenderModifier.h"
#include <assimp/SceneCombiner.h>
#include <assimp/Subdivision.h>
#include <assimp/scene.h>
#include <memory>

#include <functional>

using namespace Assimp;
using namespace Assimp::Blender;

template <typename T>
BlenderModifier *god() {
    return new T();
}

// add all available modifiers here
typedef BlenderModifier *(*fpCreateModifier)();
static const fpCreateModifier creators[] = {
    &god<BlenderModifier_Mirror>,
    &god<BlenderModifier_Subdivision>,

    nullptr // sentinel
};

// ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase {
    ModifierData modifier;
};

// ------------------------------------------------------------------------------------------------
void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
    size_t cnt = 0u, ful = 0u;

    // NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
    // we're allowed to dereference the pointers without risking to crash. We might still be
    // invoking UB btw - we're assuming that the ModifierData member of the respective modifier
    // structures is at offset sizeof(vftable) with no padding.
    const SharedModifierData *cur = static_cast<const SharedModifierData *>(orig_object.modifiers.first.get());
    for (; cur; cur = static_cast<const SharedModifierData *>(cur->modifier.next.get()), ++ful) {
        ai_assert(cur->dna_type);

        const Structure *s = conv_data.db.dna.Get(cur->dna_type);
        if (!s) {
            ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
            continue;
        }

        // this is a common trait of all XXXMirrorData structures in BlenderDNA
        const Field *f = s->Get("modifier");
        if (!f || f->offset != 0) {
            ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
            continue;
        }

        s = conv_data.db.dna.Get(f->type);
        if (!s || s->name != "ModifierData") {
            ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
            continue;
        }

        // now, we can be sure that we should be fine to dereference *cur* as
        // ModifierData (with the above note).
        const ModifierData &dat = cur->modifier;

        const fpCreateModifier *curgod = creators;
        std::vector<BlenderModifier *>::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();

        for (; *curgod; ++curgod, ++curmod) { // allocate modifiers on the fly
            if (curmod == endmod) {
                cached_modifiers->push_back((*curgod)());

                endmod = cached_modifiers->end();
                curmod = endmod - 1;
            }

            BlenderModifier *const modifier = *curmod;
            if (modifier->IsActive(dat)) {
                modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object);
                cnt++;

                curgod = nullptr;
                break;
            }
        }
        if (curgod) {
            ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
        }
    }

    // Even though we managed to resolve some or all of the modifiers on this
    // object, we still can't say whether our modifier implementations were
    // able to fully do their job.
    if (ful) {
        ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
                "`, check log messages above for errors");
    }
}

// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Mirror ::IsActive(const ModifierData &modin) {
    return modin.type == ModifierData::eModifierType_Mirror;
}

// ------------------------------------------------------------------------------------------------
void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
        const Scene & /*in*/,
        const Object &orig_object) {
    // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
    const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
    ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);

    conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);

    // XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...

    // take all input meshes and clone them
    for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
        aiMesh *mesh;
        SceneCombiner::Copy(&mesh, conv_data.meshes[out.mMeshes[i]]);

        const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
        const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
        const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;

        if (mir.mirror_ob) {
            const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
                aiVector3D &v = mesh->mVertices[j];

                v.x = center.x + xs * (center.x - v.x);
                v.y = center.y + ys * (center.y - v.y);
                v.z = center.z + zs * (center.z - v.z);
            }
        } else {
            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
                aiVector3D &v = mesh->mVertices[j];
                v.x *= xs;
                v.y *= ys;
                v.z *= zs;
            }
        }

        if (mesh->mNormals) {
            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
                aiVector3D &v = mesh->mNormals[j];
                v.x *= xs;
                v.y *= ys;
                v.z *= zs;
            }
        }

        if (mesh->mTangents) {
            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
                aiVector3D &v = mesh->mTangents[j];
                v.x *= xs;
                v.y *= ys;
                v.z *= zs;
            }
        }

        if (mesh->mBitangents) {
            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
                aiVector3D &v = mesh->mBitangents[j];
                v.x *= xs;
                v.y *= ys;
                v.z *= zs;
            }
        }

        const float us = mir.flag & MirrorModifierData::Flags_MIRROR_U ? -1.f : 1.f;
        const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;

        for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
                aiVector3D &v = mesh->mTextureCoords[n][j];
                v.x *= us;
                v.y *= vs;
            }
        }

        // Only reverse the winding order if an odd number of axes were mirrored.
        if (xs * ys * zs < 0) {
            for (unsigned int j = 0; j < mesh->mNumFaces; ++j) {
                aiFace &face = mesh->mFaces[j];
                for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
                    std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
            }
        }

        conv_data.meshes->push_back(mesh);
    }
    unsigned int *nind = new unsigned int[out.mNumMeshes * 2];

    std::copy(out.mMeshes, out.mMeshes + out.mNumMeshes, nind);
    std::transform(out.mMeshes, out.mMeshes + out.mNumMeshes, nind + out.mNumMeshes,
            [&out](unsigned int n) { return out.mNumMeshes + n; });

    delete[] out.mMeshes;
    out.mMeshes = nind;
    out.mNumMeshes *= 2;

    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
            orig_object.id.name, "`");
}

// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Subdivision ::IsActive(const ModifierData &modin) {
    return modin.type == ModifierData::eModifierType_Subsurf;
}

// ------------------------------------------------------------------------------------------------
void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
        const Scene & /*in*/,
        const Object &orig_object) {
    // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
    const SubsurfModifierData &mir = static_cast<const SubsurfModifierData &>(orig_modifier);
    ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);

    Subdivider::Algorithm algo;
    switch (mir.subdivType) {
    case SubsurfModifierData::TYPE_CatmullClarke:
        algo = Subdivider::CATMULL_CLARKE;
        break;

    case SubsurfModifierData::TYPE_Simple:
        ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
        algo = Subdivider::CATMULL_CLARKE;
        break;

    default:
        ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
        return;
    };

    std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
    ai_assert(subd);
    if (conv_data.meshes->empty()) {
        return;
    }
    aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
    std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());

    subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
    std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);

    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
            orig_object.id.name, "`");
}

#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
