contentFiles {
	contentFile \data\content.cnt
}
scene {
	camera {
		position 4.5689 4.48801 8.15211
		lookAt 1.00587 -2.4705 1.19644
		up 0 1 0
		orbitCenter 1.00587 -2.4705 1.19644
		radians 1
	}
}
transformationSpace {
	position 3 311
	projectionPosition -612.962 15.1438
	projectionScale 1.31769
	transformationForm {
		position 814 97
		inputsStorage 14 0 
		inputsMultiOut -1 
		object objects basics cube white
		transformations {
		}
	}
	transformationForm {
		position 988 256
		inputsStorage 15 0 
		inputsMultiOut 5 0 
		object objects basics cube red
		transformations {
		}
	}
	transformationForm {
		position 786 256
		inputsStorage -1 
		inputsMultiOut -1 
		transformations {
			translation {
				params 0 0 0
				default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
				matrix 1 0 0 0 0 1 0 0 0 0 1 0 1.68 0 0 1
				isLocked 1
				useSynergies 0
			}
		}
	}
	transformationForm {
		position 966.917 569.61
		inputsStorage 24 0 
		inputsMultiOut 9 0 
		object objects basics cube yellow
		transformations {
		}
	}
	transformationForm {
		position 764.917 569.61
		inputsStorage -1 
		inputsMultiOut -1 
		transformations {
			translation {
				params 0 0 0
				default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
				matrix 1 0 0 0 0 1 0 0 0 0 1 0 1.68 0 0 1
				isLocked 1
				useSynergies 0
			}
		}
	}
	transformationForm {
		position 792.917 410.61
		inputsStorage 23 0 
		inputsMultiOut -1 
		object objects basics cube green
		transformations {
		}
	}
	transformations {
	}
	operators {
		QuatSlerp {
			position -7 81
			inputs 17 0 18 0 16 0  
		}
		QuatLerp {
			position -7 197
			inputs 17 0 18 0 16 0  
		}
		QuatToMatrix {
			position 528 74
			inputs 19 0  
		}
		QuatToMatrix {
			position 528 191
			inputs 20 0  
		}
		FloatSender {
			position -253 242
			inputs 25 0  
			value 0.28 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1.425 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
		}
		QuatSender {
			position -317 48
			inputs -1  
			value 1 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
		}
		QuatSender {
			position -317 136
			inputs -1  
			value 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
			default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
		}
		NormalizeQuat {
			position 263 97
			inputs 12 0  
		}
		NormalizeQuat {
			position 256 209
			inputs 13 0  
		}
		QuatSlerp {
			position -5.6823 386.704
			inputs 28 0 30 0 25 0  
		}
		QuatLerp {
			position -12.2707 538.281
			inputs 28 0 30 0 25 0  
		}
		QuatToMatrix {
			position 506.917 387.61
			inputs 31 0  
		}
		QuatToMatrix {
			position 504.282 519.105
			inputs 29 0  
		}
		FloatSender {
			position -297.801 581.964
			inputs 32 0  
			value 0.28 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1.2 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
		}
		QuatSender {
			position -597.668 360.292
			inputs 17 0  
			value 1 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
		}
		QuatSender {
			position -597.668 448.292
			inputs 18 0  
			value 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1 0 0.02 1.785 0 1 0 0 0 0 1 0 0 0 0 1
			default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
		}
		NormalizeQuat {
			position -331.278 355.268
			inputs 26 0  
		}
		NormalizeQuat {
			position 234.917 542.375
			inputs 22 0  
		}
		NormalizeQuat {
			position -331.278 447.506
			inputs 27 0  
		}
		NormalizeQuat {
			position 250.729 402.7
			inputs 21 0  
		}
		floatCycle {
			position -546.124 642
			inputs -1 -1 -1  
			value 0.28 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1
			manual 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
			default 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
			from 0
			to 1
			step 0.01
			mode 2
			manualStep 0.035
			pause 1
			defStep 0.01
			defFrom 0
			defTo 1
			playerInputs -1 -1 -1 -1 -1  
		}
	}
}
