#include "../HardcodedMeshes.h"
const unsigned int three_axisNAttribsPerVertex = 8;
const unsigned int three_axisNVertices = 6;
const unsigned int three_axisNTriangles = 2;
const float three_axisVertices[] = {
  0.0f,0.0f,0.0f, 0.0f,0.0f,-1.0f, 0.2f,0.5f,
  1.0f,0.0f,0.0f, 0.0f,0.0f,-1.0f, 0.2f,0.5f,

  0.0f,0.0f,0.0f, 0.0f,0.0f,-1.0f, 0.5f,0.5f,
  0.0f,1.0f,0.0f, 0.0f,0.0f,-1.0f, 0.5f,0.5f,
  
  0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f, 0.8f,0.5f,
  0.0f,0.0f,1.0f, 0.0f,0.0f,1.0f, 0.8f,0.5f,
}; // end unitcubeVertices

const unsigned three_axisTriangles[] = {
	0,1,2,3,4,5,
}; // end
pgr::MeshData three_axisMesh = {three_axisNVertices,three_axisNTriangles,three_axisNAttribsPerVertex,three_axisVertices,three_axisTriangles };
