#include "../HardcodedMeshes.h"
const int quadNAttribsPerVertex = 8;
const int quadNVertices = 4;
const int quadNTriangles = 4;
const float quadVertices[] = {
  0.4f,0.0f,0.0f,0.0f,-0.0f,-1.0f,0.5f,0.5f,
  0.0f,0.0f,0.0f,0.0f,-0.0f,-1.0f,0.5f,0.5f,
  0.0f,0.4f,0.0f,0.0f,-0.0f,-1.0f,0.5f,0.5f,
  0.4f,0.4f,0.0f,0.0f,-0.0f,-1.0f,0.5f,0.5f,
}; // end cubeVertices

const unsigned quadTriangles[] = {
  0, 1, 2,
  0, 2, 3,
  2, 1, 0,
  3, 2, 0
}; // end cubeTriangles

pgr::MeshData quadMesh = { quadNVertices,quadNTriangles,quadNAttribsPerVertex,quadVertices,quadTriangles };
