0:03 - the game is started. The game state is set to "exploration". The background music starts to play. 0:14 - The charachter comes closer to the eneny. The game detects it and asks the API for tranisitioning points to switch to a new music theme. 0:16 - The game music becomes more dramatic after transitioning done within few seconds. Now, the game state and the music theme playing are in sync - they are both set to "danger". 0:24 - The player moves away from the enemy. The game state is changed back to "exploration". The music system adapts accordingly. 0:32 - The charachter approaches the enemy again (the state is set to "danger"). 0:43 - The hero kills the enemy. As the environment is not dangerous anymore, the music is switched to a defalut exploration arrangement. 0:49 - The player reaches the target flag and completes the level. 0:52 - The game state is changed to "victory" and the audio system smoothly transitions to the finalizing music fragment.