#version 330

in vec2 UV;

layout(location = 0) out vec4 color;
layout(location = 1) out vec4 albedo;
layout(location = 2) out vec4 ND;
layout(location = 3) out vec4 var;
layout(location = 4) out vec4 pos3D;

uniform sampler2D colorIn;
uniform sampler2D albedoIn;
uniform sampler2D NDIn;
uniform sampler2D varIn;
uniform sampler2D pos3DIn;

void main(){
	color = texture(colorIn, UV).rgba;
	albedo = texture(albedoIn, UV).rgba;
	ND = texture(NDIn, UV).rgba;
	var = texture(varIn, UV).rgba;
	pos3D = texture(pos3DIn, UV).rgba;
}