#version 330 core

layout(location=0) in vec2 position;
layout(location=1) in vec2 texcoord;

uniform float texDownscaleRatio;

out vec2 v_texCoord;

void main()
{
	gl_Position = vec4(position, 0.0, 1.0);
	v_texCoord  = texcoord/texDownscaleRatio;
}
