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# E:/DevIL/src-IL/include/il_dds.h

    00001 //-----------------------------------------------------------------------------
    00002 //
    00003 // ImageLib Sources
    00004 // Copyright (C) 2000-2008 by Denton Woods
    00005 // Last modified: 12/27/2008
    00006 //
    00007 // Filename: src-IL/include/il_dds.h
    00008 //
    00009 // Description: Reads from a DirectDraw Surface (.dds) file.
    00010 //
    00011 //-----------------------------------------------------------------------------
    00012
    00013
    00014 #ifndef DDS_H
    00015 #define DDS_H
    00016
    00017 #include "il_internal.h"
    00018
    00019
    00020 #ifdef _WIN32
    00021         #pragma pack(push, dds_struct, 1)
    00022 #endif
    00023 typedef struct DDSHEAD
    00024 {
    00025         ILbyte  Signature[4];
    00026
    00027         ILuint  Size1;                          // size of the structure (minus MagicNum)
    00028         ILuint  Flags1;                         // determines what fields are valid
    00029         ILuint  Height;                         // height of surface to be created
    00030         ILuint  Width;                          // width of input surface
    00031         ILuint  LinearSize;             // Formless late-allocated optimized surface size
    00032         ILuint  Depth;                          // Depth if a volume texture
    00033         ILuint  MipMapCount;            // number of mip-map levels requested
    00034         ILuint  AlphaBitDepth;          // depth of alpha buffer requested
    00035
    00036         ILuint  NotUsed[10];
    00037
    00038         ILuint  Size2;                          // size of structure
    00039         ILuint  Flags2;                         // pixel format flags
    00040         ILuint  FourCC;                         // (FOURCC code)
    00041         ILuint  RGBBitCount;            // how many bits per pixel
    00042         ILuint  RBitMask;                       // mask for red bit
    00043         ILuint  GBitMask;                       // mask for green bits
    00044         ILuint  BBitMask;                       // mask for blue bits
    00045         ILuint  RGBAlphaBitMask;        // mask for alpha channel
    00046
    00047         ILuint  ddsCaps1, ddsCaps2, ddsCaps3, ddsCaps4; // direct draw surface capabilities
    00048         ILuint  TextureStage;
    00049 } IL_PACKSTRUCT DDSHEAD;
    00050 #ifdef _WIN32
    00051         #pragma pack(pop, dds_struct)
    00052 #endif
    00053
    00054
    00055
    00056 // use cast to struct instead of RGBA_MAKE as struct is
    00057 //  much
    00058 typedef struct Color8888
    00059 {
    00060         ILubyte r;              // change the order of names to change the
    00061         ILubyte g;              //  order of the output ARGB or BGRA, etc...
    00062         ILubyte b;              //  Last one is MSB, 1st is LSB.
    00063         ILubyte a;
    00064 } Color8888;
    00065
    00066
    00067 typedef struct Color888
    00068 {
    00069         ILubyte r;              // change the order of names to change the
    00070         ILubyte g;              //  order of the output ARGB or BGRA, etc...
    00071         ILubyte b;              //  Last one is MSB, 1st is LSB.
    00072 } Color888;
    00073
    00074
    00075 typedef struct Color565
    00076 {
    00077         unsigned nBlue  : 5;            // order of names changes
    00078         unsigned nGreen : 6;            //  byte order of output to 32 bit
    00079         unsigned nRed   : 5;
    00080 } Color565;
    00081
    00082
    00083 typedef struct DXTColBlock
    00084 {
    00085         ILshort col0;
    00086         ILshort col1;
    00087
    00088         // no bit fields - use bytes
    00089         ILbyte row[4];
    00090 } DXTColBlock;
    00091
    00092 typedef struct DXTAlphaBlockExplicit
    00093 {
    00094         ILshort row[4];
    00095 } DXTAlphaBlockExplicit;
    00096
    00097 typedef struct DXTAlphaBlock3BitLinear
    00098 {
    00099         ILbyte alpha0;
    00100         ILbyte alpha1;
    00101
    00102         ILbyte stuff[6];
    00103 } DXTAlphaBlock3BitLinear;
    00104
    00105
    00106 // Defines
    00107
    00108 //Those 4 were added on 20040516 to make
    00109 //the written dds files more standard compliant
    00110 #define DDS_CAPS                                0x00000001L
    00111 #define DDS_HEIGHT                              0x00000002L
    00112 #define DDS_WIDTH                               0x00000004L
    00113
    00114 #define DDS_RGB                                 0x00000040L
    00115 #define DDS_PIXELFORMAT                 0x00001000L
    00116
    00117 #define DDS_LUMINANCE                   0x00020000L
    00118
    00119 #define DDS_ALPHAPIXELS                 0x00000001L
    00120 #define DDS_ALPHA                               0x00000002L
    00121 #define DDS_FOURCC                              0x00000004L
    00122 #define DDS_PITCH                               0x00000008L
    00123 #define DDS_COMPLEX                             0x00000008L
    00124 #define DDS_TEXTURE                             0x00001000L
    00125 #define DDS_MIPMAPCOUNT                 0x00020000L
    00126 #define DDS_LINEARSIZE                  0x00080000L
    00127 #define DDS_VOLUME                              0x00200000L
    00128 #define DDS_MIPMAP                              0x00400000L
    00129 #define DDS_DEPTH                               0x00800000L
    00130
    00131 #define DDS_CUBEMAP                             0x00000200L
    00132 #define DDS_CUBEMAP_POSITIVEX   0x00000400L
    00133 #define DDS_CUBEMAP_NEGATIVEX   0x00000800L
    00134 #define DDS_CUBEMAP_POSITIVEY   0x00001000L
    00135 #define DDS_CUBEMAP_NEGATIVEY   0x00002000L
    00136 #define DDS_CUBEMAP_POSITIVEZ   0x00004000L
    00137 #define DDS_CUBEMAP_NEGATIVEZ   0x00008000L
    00138
    00139
    00140 #define IL_MAKEFOURCC(ch0, ch1, ch2, ch3) \
    00141                         ((ILint)(ILbyte)(ch0) | ((ILint)(ILbyte)(ch1) << 8) |   \
    00142                         ((ILint)(ILbyte)(ch2) << 16) | ((ILint)(ILbyte)(ch3) << 24 ))
    00143
    00144 enum PixFormat
    00145 {
    00146         PF_ARGB,
    00147         PF_RGB,
    00148         PF_DXT1,
    00149         PF_DXT2,
    00150         PF_DXT3,
    00151         PF_DXT4,
    00152         PF_DXT5,
    00153         PF_3DC,
    00154         PF_ATI1N,
    00155         PF_LUMINANCE,
    00156         PF_LUMINANCE_ALPHA,
    00157         PF_RXGB, //Doom3 normal maps
    00158         PF_A16B16G16R16,
    00159         PF_R16F,
    00160         PF_G16R16F,
    00161         PF_A16B16G16R16F,
    00162         PF_R32F,
    00163         PF_G32R32F,
    00164         PF_A32B32G32R32F,
    00165         PF_UNKNOWN = 0xFF
    00166 };
    00167
    00168 #define CUBEMAP_SIDES 6
    00169
    00170 // Internal functions
    00171 ILboolean       iLoadDdsInternal(void);
    00172 ILboolean       iIsValidDds(void);
    00173 ILboolean       iCheckDds(DDSHEAD *Head);
    00174 void            AdjustVolumeTexture(DDSHEAD *Head);
    00175 ILboolean       ReadData();
    00176 ILboolean       AllocImage();
    00177 ILboolean       Decompress();
    00178 ILboolean       ReadMipmaps();
    00179 ILuint          DecodePixelFormat();
    00180 void            DxtcReadColor(ILushort Data, Color8888* Out);
    00181 void            DxtcReadColors(const ILubyte* Data, Color8888* Out);
    00182 ILboolean       DecompressARGB();
    00183 ILboolean       DecompressDXT1(ILimage *lImage, ILubyte *lCompData);
    00184 ILboolean       DecompressDXT2(ILimage *lImage, ILubyte *lCompData);
    00185 ILboolean       DecompressDXT3(ILimage *lImage, ILubyte *lCompData);
    00186 ILboolean       DecompressDXT4(ILimage *lImage, ILubyte *lCompData);
    00187 ILboolean       DecompressDXT5(ILimage *lImage, ILubyte *lCompData);
    00188 ILboolean       Decompress3Dc();
    00189 ILboolean       DecompressAti1n();
    00190 ILboolean       DecompressRXGB();
    00191 ILboolean       iConvFloat16ToFloat32(ILuint* dest, ILushort* src, ILuint size);
    00192 ILboolean       DecompressFloat(ILuint lCompFormat);
    00193 void            CorrectPreMult();
    00194 void            GetBitsFromMask(ILuint Mask, ILuint *ShiftLeft, ILuint *ShiftRight);
    00195 ILboolean       iSaveDdsInternal(void);
    00196 ILboolean       WriteHeader(ILimage *Image, ILenum DXTCFormat, ILuint CubeFlags);
    00197 ILushort        *CompressTo565(ILimage *Image);
    00198 ILubyte         *CompressTo88(ILimage *Image);
    00199 ILuint          Compress(ILimage *Image, ILenum DXTCFormat);
    00200 ILboolean       GetBlock(ILushort *Block, ILushort *Data, ILimage *Image, ILuint XPos, ILuint YPos);
    00201 ILboolean       GetAlphaBlock(ILubyte *Block, ILubyte *Data, ILimage *Image, ILuint XPos, ILuint YPos);
    00202 ILboolean       Get3DcBlock(ILubyte *Block, ILubyte *Data, ILimage *Image, ILuint XPos, ILuint YPos, int channel);
    00203 void            ShortToColor565(ILushort Pixel, Color565 *Colour);
    00204 void            ShortToColor888(ILushort Pixel, Color888 *Colour);
    00205 ILushort        Color565ToShort(Color565 *Colour);
    00206 ILushort        Color888ToShort(Color888 *Colour);
    00207 ILuint          GenBitMask(ILushort ex0, ILushort ex1, ILuint NumCols, ILushort *In, ILubyte *Alpha, Color888 *OutCol);
    00208 void            GenAlphaBitMask(ILubyte a0, ILubyte a1, ILubyte *In, ILubyte *Mask, ILubyte *Out);
    00209 ILuint          RMSAlpha(ILubyte *Orig, ILubyte *Test);
    00210 ILuint          Distance(Color888 *c1, Color888 *c2);
    00211 void            ChooseEndpoints(ILushort *Block, ILushort *ex0, ILushort *ex1);
    00212 void            ChooseAlphaEndpoints(ILubyte *Block, ILubyte *a0, ILubyte *a1);
    00213 void            CorrectEndDXT1(ILushort *ex0, ILushort *ex1, ILboolean HasAlpha);
    00214 void            PreMult(ILushort *Data, ILubyte *Alpha);
    00215
    00216
    00217 extern ILuint CubemapDirections[CUBEMAP_SIDES];
    00218
    00219
    00220 #endif//DDS_H