#ifndef __RAYTRACER_COMMON_H__
#define __RAYTRACER_COMMON_H__

#define TEXTURES 3
#define TEXTURES_NOTERMPORAL 1

#define USE_TEMPORAL //compile with temporal filter
//#define NOVR
//#define RAYTRACER

namespace VRUT
{
	class SceneShadow;
	template<class SceneType> class BVHSceneTmpl;
	template<class SceneType> class BVHNodeSceneTmpl;
	typedef BVHSceneTmpl<SceneShadow *> RayTracerBHV;
	typedef BVHNodeSceneTmpl<SceneShadow *> RayTracerBHVNode;
}

#endif
