include("loadscene.js");

matrix = Matrix(-0.3, 1, -0.1, 0, -0.3, 0, 0.9, 0, 0.9, 0.3, 0.3, 0, 1360.9, 39.8, 803.6, 1)
var sceneID = 0;
var cameraID = 3116;
var scene = Scene.GetScene(sceneID);
var nodes = scene.GetNodes("default_camera");
if ((nodes != undefined) && (nodes.length > 0))
    scene.SetTransformation(nodes[0].GetID(), matrix);
else
    LOGERROR("not found camera");