/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __FREESTYLE_NODE_DRAWING_STYLE_H__
#define __FREESTYLE_NODE_DRAWING_STYLE_H__

/** \file blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
 *  \ingroup freestyle
 *  \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from NodeGroup.
 *  \author Stephane Grabli
 *  \date 06/02/2002
 */

#include "DrawingStyle.h"
#include "NodeGroup.h"

#include "../system/FreestyleConfig.h"

namespace Freestyle {

class NodeDrawingStyle : public NodeGroup
{
public:
	inline NodeDrawingStyle() : NodeGroup() {}
	virtual ~NodeDrawingStyle() {}

	inline const DrawingStyle& drawingStyle() const
	{
		return _DrawingStyle;
	}

	inline void setDrawingStyle(const DrawingStyle& iDrawingStyle)
	{
		_DrawingStyle = iDrawingStyle;
	}

	/*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
	inline void setStyle(const DrawingStyle::STYLE iStyle)
	{
		_DrawingStyle.setStyle(iStyle);
	}

	/*! Sets the line width in the LINES style case */
	inline void setLineWidth(const float iLineWidth)
	{
		_DrawingStyle.setLineWidth(iLineWidth);
	}

	/*! Sets the Point size in the POINTS style case */
	inline void setPointSize(const float iPointSize)
	{
		_DrawingStyle.setPointSize(iPointSize);
	}

	/*! Enables or disables the lighting. true = enable */
	inline void setLightingEnabled(const bool iEnableLighting)
	{
		_DrawingStyle.setLightingEnabled(iEnableLighting);
	}

	/*! Accept the corresponding visitor */
	virtual void accept(SceneVisitor& v);

	/*! accessors */
	inline DrawingStyle::STYLE style() const
	{
		return _DrawingStyle.style();
	}

	inline float lineWidth() const
	{
		return _DrawingStyle.lineWidth();
	}

	inline float pointSize() const
	{
		return _DrawingStyle.pointSize();
	}

	inline bool lightingEnabled() const
	{
		return _DrawingStyle.lightingEnabled();
	}

private:
	DrawingStyle _DrawingStyle;

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeDrawingStyle")
#endif

};

} /* namespace Freestyle */

#endif // __FREESTYLE_NODE_DRAWING_STYLE_H__
