/*
 * Copyright 2011-2014 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License
 */

#include <util_logging.h>

#include "util_math.h"

CCL_NAMESPACE_BEGIN

std::ostream& operator <<(std::ostream &os,
                          const float3 &value)
{
	os << "(" << value.x
	   << ", " << value.y
	   << ", " << value.z
	   << ")";
	return os;
}

CCL_NAMESPACE_END
