Name of author: Jakub Kyselka
Name of the thesis: Materials appearance in Unity
Date: 19.5.2022


Latex\ The latex source of the thesis is in the Latex folder (the name of the tex file with the thesis is
thesis.tex), images used in the thesis are also in the latex folder

Images\ promotional images are in the Images folder

specification.pdf is the file with the specification.


Builds of the Unity project are included in the other appendices. 
Due to their size they are divided into small pieces.
It's important to download all of them for the extraction to work.
Number of appendices per build:
Build with the default pipeline (8 files)
Build with the URP pipeline (9 files)
Build with the HDRP pipeline (9 files)

The files can also be downloaded from these links or they can be
requested from doc. Ing. Jiří Bittner, Ph.D.:
Build with the default pipeline: https://drive.google.com/file/d/1IJT3czXBZC6U6IiE7VKzLyn0ZOgX9ryq/view?usp=sharing
Build with the URP pipeline: https://drive.google.com/file/d/1LLnOu1TyinTLkOR9ka1aVwBEzi5ye-VB/view?usp=sharing
Build with the HDRP pipeline: https://drive.google.com/file/d/1xr3PapdV3u1Q8WoWFlUogvhU9cwkuQYH/view?usp=sharing

Unity project with the pipeline switching: https://drive.google.com/file/d/1QfYVuQmJdlbzEwBGRjaOv-GaCk7AABf-/view?usp=sharing
Unity project with the default pipeline: https://drive.google.com/file/d/1-H23RHos65iOa1CfFUM3oYSyO_tXMgrT/view?usp=sharing
Unity project with the URP pipeline: https://drive.google.com/file/d/1_9eMaNJYnHl9BLTlpJVsZcqVglrD9VQW/view?usp=sharing
Unity project with the HDRP pipeline: https://drive.google.com/file/d/16ebDs2pqp40sgHoYdUHv0PaId6HFSN75/view?usp=sharing


User manual:

The user starts in the default scene where he can choose between multiple scene compositions
with the buttons on the left side of the screen (Default, Mitsuba, Spikes, and Medusa). Next
to it are also buttons to change Unity's pipeline (only in the pipeline switching project).
In the bottom right part of the screen user can save/load a scene or save an image and then
view it in the Image view mode. In the image view mode choosing the comparison mode and then
clicking on image comparison enables the user to control the slider. To stop controlling the
slider press Esc.

To switch to the composite scene click on the composite scene button. In the composite scene
user can choose between multiple camera angles or by clicking on the free view button roam
around the room.

To control the camera use mouse and WASD, to get out of the free view mode click on any
of the camera buttons.

In the composite scene user can choose to pick an object (the object with the mouse on it
is highlighted orange) or a light (highlighted with a yellow sphere - only legible objects
is the lamp and ceiling lights) then modify them by using the sliders or clicking on a material
preset in the top right corner.


